Core store atlas os12/1/2023 It is incompatible with a great deal of Windows software ( why would you disable Unix socket support?), and a great deal of non-gaming workflows, and disables most of the security measures on the system (even UAC dialogs - any program asking for admin gets it automatically). This is a system only suitable for gaming. This is not a system designed for gaming. I guess they just assume none of your games will be from the Microsoft store. It's not like those impact performance at all - they're just trying to reclaim every last byte of disk space. (/s)Īnd then there's all the utility programs removed, like Paint 3D and Calculator and that thing that lets you view SMS on your desktop. Windows sure does get easier to game on if you disable all the useless shit nobody needs, like the antivirus, the backup service, the accessibility features, device driver updates, the Japanese language, etc. I'm hoping in the next 5 years are so that this will change, and that windows looses its grip on this market, but currently I don't see many people switching their platforms over what windows is doing. What do you think the majority of gamers would rather even those who are privacy minded. Now, given the option of having a gaming partition that runs windows and is only used for gaming, or trying to force the games to work on linux. ProtonDB would typically agree, you can look at the games you listed and see that many of them require specific adjustments to get decent frame rates, avoiding lag spikes, etc. And the things you have to do getting it working are going to typically be provided by game developer support, but by community members figuring it out, and then that having to trickle out to forums and the like. I am not saying gaming isn't possible on linux, I'm saying it isn't as easy, and the results are not on par out of the box with windows. UPDATE: Hadn't realised this has now been started ( ).Īctually I play almost exclusively single player games myself, but even those games typically start with DRM protection that makes Linux difficult at times, Denuvo finally has their native support sorted without significant degradation of performance.Īnd as for the games you listed I would not say they work great on linux, they require tweaking, adjustments, driver updates, switching to experimental builds, etc. I would think WASM (coupled with a minimal runtime like Wasmer) might provide a means to deal with this issue by signing the packaged sandbox and everything in it rather than worry about the internals of the language and what it loads (in that it can't load/touch anything outside the sandbox boundary anyway). It should be noted some of those weaknesses still apply to W11 and macOS even now. Seth Arnold wrote about this about ten years ago, touching on the problems back in 2.4.3 that prevented this from gaining traction. I'm surprised this hasn't been attempted already as it would be protective of those organisations massive cloud investments, too. Side note: A central signing authority would be really helpful in the Linux world, maybe run/funded by a consortium of Linux-using orgs (Microsoft/Amazon/Google/Red Hat). Proton is great, and Linux has only gotten more user-friendly over time, but there's still some touch points that are either stubbornly still not addressed or just won't be addressed because they're antithetical to FOSS (again, TPM and central signing authorities). On W11 you have TPM/ROT, centralised app signing (that you can enable/disable as you prefer), DirectX 12 (I realise this wouldn't matter if everything was on Vulkan, but it's not). I get where you're coming from, and if it's primarily a gaming machine it might not be something you care about, but there's a bunch of reasons why someone might prefer Windows 11 to a Linux system (I say this adoring Linux - so none of this is intended as criticism).
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